A downloadable game for Windows

During the second World War, a conscript finds himself waking in a nightmarish reality. He must find his brother.

Project Abel is an upcoming 2D indie game inspired by classic survival horror titles such as Resident Evil and Silent Hill - with a 16-bit aesthetic. Project Abel will blend all the punishing mechanics of older survival horror games into a cohesive, tense experience that fans of such titles won’t forget.

Follow here for updates:




If you find any bugs, please describe it in the comments preferably with a screenshot so I can try to replicate and solve it.  Thanks.


Project Abel 0.6.2.zip 107 MB

Development log


Log in with itch.io to leave a comment.


This definitely reminds my of Resident evil with item management. I want to see how further on you plan on developing this game.


I really did enjoy this. The visuals were great and I liked the whole vibe you had going on here. Excited for the full game

Very good game i like it so much.The full game when it's going to release?

thanks for playing! release date is not decided yet but if I would have to predict, maybe mid 2019.


Hey Awesome game!  I also have the idea to make a 2D old school survival horror like Resident Evil, This is very well done. Congrants! I'm still playing it, I hope you finish the game, I'm following.

Thanks you! glad you enjoyed it. I will finish this project, dont worry :)


This was awesome and I really want it to be a full game! VERY GOOD for an alpha version. It ran super well and I didn't encounter any glitches. I liked that there was an inventory menu and collectible items along the way. The graphics style was amazing, I love pixelated horror games. The puzzles were clever, but not the hardest in the world. You literally just had to pay attention (unlike me) and you'd get them no problem. It took me a little longer to figure them out but I'm a dumb. I had to use a controller. I'm not sure if that's because I had one plugged into the PC or not, but it'd be cool to have options to use controller or kb/mouse in the future. The ambiance was that uneasy silence until you got to certain moments in the game, which really let me know when I was safe and when I was not. I guess it's just my opinion, but I like to feel scared throughout the entire game. ANYWHO, I loved it. Thanks for making this and I really hope you continue development on it!


This is the kind of horror we need more of nowadays.

Did a little review on your indie game to tell our fans. Keep it up!

Hey Roy! Thanks so much for checking out the demo, really glad you enjoyed it. Once I finish this patch the demo will be a lot smoother 😎

Inventory on widescreen monitors shows up offset to right

It's pretty hard to differentiate obstacles from floor at some places and find passage

Could be nice to be able to interact with objects from all sides

thanks for playing, I'm gonna figure out whats happening with widescreen

(1 edit)

Some parts I loved and others I didn't. You've absolutely nailed the visuals and sound design, by the end I was impressed that the game could convey important puzzle information with only six pixels. However it doesn't seem that the player is meant to fight back, and because of that I was confused as to why I got a pistol so early on. Monsters take over a magazine to kill, or the pistol is wildly inaccurate, and you only get about 3, as far as I found. Without any sort of visual health indicator, taking a number of hits in a hallway you're encouraged to explore feels a little cheap and it's hard to tell how much damage you've done onto the monsters. I'm excited to see a horror game in this style but the combat needs some fine tuning. It also appeared that the inventory was displayed partway off the screen. I know this is just a demo at this point so all I see is potential refinement.


thanks for playing! All valid criticisms that I have been thinking about and working on 🙂

Glad to hear you thought so, I'd love to take a look at some later versions when they are ready!

Just finished playing, as you have mentioned already the KB+M really needs work, very clumsy and hard to control. 

I thought the grainy look to the image might be a bit to much, definitely have some in there but I just felt it was too much.

Need a fullscreen option as many times I was clicking off the game in window mode.

Perhaps change the aim to allow for full movement on the crosshairs, at the moment its aim the way you are facing and with a short distance. (Unless I'm doing something wrong?)

Atmosphere was great, really felt creepy, perhaps add more sound effects like creeks in the floorboards when walking over certain spots. 

Reminds me of that online web game...Dead Frontier, but with a RE twist.

Keep up the good work!

thanks for playing! Yeah I’m still trying to figure out what direction to go with the different aspects of combat like aiming. Posts like yours help me with that though!

I either didn't understand how to use the gun or, there is a bug when I played that would not allow me to do so. It seemed like the controls are a bit clunky and, not easy to use. It's got a nice atmosphere to it just the controls frustrated me!

thanks for playing! To use the gun you have to equip it in the inventory. I probably should have specified that in game

The game was cool.I really enjoyed the sound the atmosphere.Nice job


My channel:https://www.youtube.com/channel/UCWTSuaWY3hYsUafwbpNYJLw

Watch video here:

Really cool game. The art style is great and the atmosphere was spot on. The keyboard controls were strange, but i know the controller was recommended. The camera also feels too zoomed.  But those are just my opinions it was a great game.

Thanks so much for playing man! Really glad you enjoyed. I'm gonna start smoothing out the KB+M controls soon as i can :)